The 10 Commandments
Commandments for the layout of a game creation:
5. The game is not a project it’s a game, all gamers are not good testers hence all good testers need to be creative gamers. QA is not only testing, its Quality, ask them their say on the game, and give it ample consideration, after all most of them are gamers!
8.A Political environment is present everywhere you step, ensure that you stick to doing what is right and go by the book. Sometimes its required to decide on your career or the game or the company in terms of priority, judge your passion and go by it. Incompetency & Politics go hand in hand, never give up on doing what is right and good, do not engage in non-productive talk/activity.
9. A company is not yours, but treat it as if it were yours but do not form a bonding, this is a really tough task to achieve but reduces mental strain and increases productivity
10. The balance of Productivity vs Quality is important, on a micro level it sounds more like efficient delivery or a better game, ensure that you do not loose out on either.
Begin implementation of the above 10 points with a smile, and add more points on your own, lay them not as rules, but as tasks. Think about success in game creation, pay/position will come with time/work/exposure. There might be many who live by the hard work you put in, and you constantly might feel the pinch of smart coworkers who steal contributions or engage in smart loose talk, close doors and free your mind, leave it for the day of judgment, for all we are souls trapped on earth, so live by it with a smile, do good, be good & make the best of games sticking to good ethics and morals. Frag your way out!
Cheers, Peace & Best of Luck
Anonymous
